100% No Restriction
(Written by andy_kuma)
Introduction
So for a while now I have thought about making 100% No Restriction a thing. What this means for 100% in particular are these 2 "new" things:
- Using 1-1 Warps
- Using Null Eggs that we fill with Screen Exit Sprites to do more 1-1 Warps
In the latter case this means doing a specific Null Egg Set Up in either 2-2 and then playing 1-3 OR playing 3-6 to get the right Null Egg.
So far I have completed some of the general routing but still need to time it properly, which I will do here over time.
The way I will do this is by creating videos of 'optimized' playing the Null Egged Levels and then comparing the time to the ILs and doing some math to get a rough idea on how much it can save.
Resources
These 3 videos are the initial resources I created a long time ago. They won't be super relevant since more updated stuff will be put together, but I want to list them anyway.
The idea/route of playing 2-2 to 3-4 with Null Egg |
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https://www.youtube.com/watch?v=C_6uin0xRrE |
Actually timing the whole thing (a good run) of 2-2 to 3-4 |
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https://www.youtube.com/watch?v=U-QeuKYNLDk |
3-6 Null Egg Idea for 4-4, 6-4 and 6-8 (INCOMPLETE) |
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https://www.youtube.com/watch?v=yHkVhsFkhe4 |
Pastebin with some more Info: https://pastebin.com/KCDifbqs
(Note: This was before I knew about the 3-6 Null Egg so the second half can be considered outdated... I also haven't really looked to much into the ideas of the 2nd potential Null Egg Route mentioned in there)
Warps
I have already tried using the all the 'regular' Warps (that I knew about at the time) in 100% to see which ones are faster and by how much.
The following table is a comparison (+ video) of the time of the warped ILs VS. the current regular IL World Records... (as of 15.01.2018)
For the combined time I will list 4 different versions for the following reasons:
- Case 1 - Only 1-4 & 2-1: In this case 2-4, 2-5 & 5-4 will have faster routes that involve using the Null Egg.
- Case 2 - Only 1-4, 2-1 & 5-4: There is good chance that only this will be needed, when there is a Null Egg Usage for 2-2 to 3-4, in which case the 2-4 & 2-5 Warps times will be irrelevant to the total time save from regular 1-1 Warps.
- Case 3 - All Except 5-4: Similar to the first one but in case the 2-2 to 3-4 Null Egg Route isn't faster and there is a use for Null Egg in 5-4.
- All Levels: In case none of the Null Egg Routes are faster.
With Warps |
Without Warps |
Time saved
- Case 1 (1-4 & 2-1): Saves ~77s (~1m07s)
- Case 2 (1-4, 2-1 & 5-4): Saves ~228s (~3m48s)
- Case 3 (1-4, 2-1, 2-4 & 2-5): Saves ~146s (~2m26s)
- All levels: Saves ~297s (~4m57s)
Null Egg Stuff
So the Warp Stuff is rather straight-forward but the Null Egg Stuff however... not so much...
I am still thinking about the best way of doing it but I figured that I should just start *somewhere* and figure it out on the way, or else I might never really get started on this.
So this is how I will do it:
Similar to the Warps Table I will create tables for potential Null Egg Routes and then just sum up the ILs of regular play / Warps play (For the 1-1 Warped levels) and compare them to 'optimized' Level play using the Null Egg Warps. In that case I will also have to add 2-2/1-3 and 3-6. I will ignore the added time from menuing for now.
Note: The 3-6 play will be Any% since it is only replayed for the sole purpose getting a new Null Egg with the Screen Exit Sprite and not to 100% the level. Whereas with 2-2 a 100% version is played, as it's the first time entering the level anyway, and getting the Null Egg only adds a small amount of time.
THEY WILL BE ADDED OVER TIME
3-6 Any% getting the Null Egg in ~62s + ~28s from menuing (not in this video)
https://www.youtube.com/watch?v=pi2r0PFsGFg
Note: I didn't throw away an egg in the level, but for levels like 4-4 or 6-4 --where you immediately want to spit the null egg-- there is no need to carry an additional egg at the front into the level, so it could probably be used somewhere in 3-6 or else just thrown away or shuffled on the last screen before the goal ring. Keep that in mind. Also if you keep holding right on the last screen at the beginning you will trigger a 1-1 Warp, that's why I jump over it.
2-2 to 3-4 Null Egg Route
With Null Egg |
Without Null Egg |
4-4 Null Egg route
With Null Egg
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Without Null Egg
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6-4 Null Egg route
With Null Egg
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Without Null Egg
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6-6 or 6-7 to 5-E Null Egg route
With Null Egg |
Without Null Egg |