Difference between revisions of "Category Overview"
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'''For all categories, the following bans are part of the rules and thus, will not be listed under each individual category.''' | '''For all categories, the following bans are part of the rules and thus, will not be listed under each individual category.''' | ||
*Bizhawk, Higan, Snes9x 1.43, ZSNES etc. emulators; these are banned due to inaccurate [https://en.wikipedia.org/wiki/Super_FX Super FX 2 chip] emulation that results in fewer lag frames than the official console release. As such, the only allowed emulators are '''Snes9x 1.51, 1.53 - 1.56'''. | *Bizhawk, Higan, Snes9x 1.43, ZSNES etc. emulators; these are banned due to inaccurate [https://en.wikipedia.org/wiki/Super_FX Super FX 2 chip] emulation that results in fewer lag frames than the official console release. As such, the only allowed emulators are '''Snes9x 1.51, 1.53 - 1.56'''. | ||
− | *The [https://sd2snes.de/blog/about SD2SNES] (regular and pro versions) flash cartridge. It runs faster than console so it is also banned. | + | *The [https://sd2snes.de/blog/about SD2SNES] (regular and pro versions) flash cartridge. It runs faster than console so it is also banned, however, it is allowed for romhacks for the sake of convenience. |
*Controller functions that are not possible on an unmodified, stock controller (e.g. [https://en.wikipedia.org/wiki/Macro_(computer_science) macros], [[Warps#Left.2BRight_Warping|left+right]], turbo) however, turbo is still allowed in the Japanese community. | *Controller functions that are not possible on an unmodified, stock controller (e.g. [https://en.wikipedia.org/wiki/Macro_(computer_science) macros], [[Warps#Left.2BRight_Warping|left+right]], turbo) however, turbo is still allowed in the Japanese community. | ||
*Outside tools (e.g. [http://tasvideos.org/EmulatorResources/RamWatch.html RAM watch], [http://tasvideos.org/LuaScripting.html Lua script]). | *Outside tools (e.g. [http://tasvideos.org/EmulatorResources/RamWatch.html RAM watch], [http://tasvideos.org/LuaScripting.html Lua script]). |
Revision as of 20:32, 18 March 2019
Contents
Universal Bans |
For all categories, the following bans are part of the rules and thus, will not be listed under each individual category.
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Main Categories
Any% Warpless |
Description: The no major glitches category of the game and the the main category of the Yoshi speedrunning community. In the past, this was the main category for just the Japanese community, as they did not want to use 1-1 Warps, however, the rest of the world did and thus, the Any% Warps category was created. The Japanese also timed their runs to the last input, whereas the rest of the world timed up until the Bowser explosion. This is where the difference in timing methods between this category and Any% Warps came from.
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Leaderboard: http://www.speedrun.com/yi#Warpless |
Timing:
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Bans: |
Useful Page: |
Any% Warps |
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Description: The original Any% category of the game before the Null Egg Glitch and credits warp were discovered. This run takes advantage of 1-1 Warps and the 3-3 Tongue Glitch/map corruption to save time. It also allows resetting the console during the run to skip the cutscene at the end of each world. Other than that and the timing method, it is identical to Any% Warpless.
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Leaderboard: http://www.speedrun.com/yi#Warps
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Timing:
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Bans: | |
Useful Pages: |
Any% Credits Warp |
Description: The fastest category in the game. This run uses the Tongue Glitch to trigger the credits through arbitrary code execution.
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Leaderboard: http://www.speedrun.com/yi#Any
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Timing:
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This category has no restrictions other than the universal bans.
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Useful Pages: |
100% |
Description: The 100% category of the game. You must finish each level with 30 stars, 20 red coins and 5 flowers. Additionally, this run features the Extra level in each world, which normally does not appear in the Any% categories. 100% makes use of strategies from Any% Warpless, along with many egg shots and clever star routes to complete levels quicker. Red coins can be duplicated to skip slower ones and bonus games can also be reliably skipped at the end of every level. This is by far the longest and toughest run in the game and it is advised that you do not run it unless you have mastered the basics first. It is certainly a fan favorite though with how crazy and flashy the run is.
Hot take on Any% vs. 100% speedrunners. |
Leaderboard: http://www.speedrun.com/yi#100 |
Tutorial: https://www.youtube.com/watch?v=IKMmi2_vil8&index=5&list=PLNwzr3j2ErcYAfCpS2-j4_M0OxhEOJxRg |
Timing:
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Bans:
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Required:
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Useful Pages: |
Any% Magical Journey |
Description: The most unique category in the game and at one point, the fastest. Magical Journey uses the Null Egg Glitch in 2-3 through 6-8 to significantly shorten each level. Although the Any% Beat Bowser category obsoletes this one due to save file corruption in 3-1, it is different enough to warrant keeping it. Some people might even enjoy this category more simply because continuing the run past 3-1 isn't luck dependent like it is in Beat Bowser.
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Leaderboard: http://www.speedrun.com/yi#Any (click on Magical Journey)
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Theory TAS: 38:11
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Timing:
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Bans:
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Useful Pages: |
Any% Beat Bowser |
Description: The second fastest category in the game, Any% Beat Bowser is the same as Any% Magical Journey up until 3-1, where it takes advantage of save file corruption to unlock 6-8 and subsequently beat Bowser. This run used to be the quickest way to beat the game until credits warp was found.
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Leaderboard: http://www.speedrun.com/yi#Any (click on Beat Bowser)
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Timing:
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This category has no restrictions other than the universal bans.
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Useful Pages: |